Hard Surface Vehicle - Day 1
So I've started work on a concept done by Scott Robertson to practice some hard surface modelling. I only have a 3/4 and a side view to go on for reference. The side view is faceted and considerably different in shape/style than the 3/4 view, which makes things difficult. (I am aiming for it to look like the 3/4 view.)
I could have gone ahead and modelled a Lamborghini which looks similar, but I wanted to just get in there and move verts around and create a nice shape, without the hassles of matching exact measurements like I would if I were to recreate a real car.
Anyway here's the result of day 1, more to come later.
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