First post! Exciting? Not really...
I post this work with the idea of looking back in several months time, and to see how much I've grown.
Being new to modelling realistic characters in zbrush, the common thing I get told by experienced artists is to "work the lowest subdivisions as much as possible before moving on."
Today I roughed out a female in zspheres, and the goal was to see how far I could push the model at the first subdivision level and to practice proportion. This was great practice, and I plan to do it for the male figure and for the face.
I can already see quite a few problems as I write this looking back, particularly in the hand/wrist area (too thin), and the deltoid area. By making mistakes like this, I hope to never do them again :).
Although ugly, once I feel I can nail lower levels, I will move on to using the clay brush at high subdivision levels to really define form.

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